class DamTypeCNExp extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFCNGun'
     DeathString="%o stood at the lethal end of %k's Siegecannon."
     FemaleSuicide="%o was too dumb to use her Siegecannon."
     MaleSuicide="%o was too dumb to use his Siegecannon."
     bDetonatesGoop=True
     bCauseConvulsions=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=1.500000
     GibPerterbation=0.250000
}
